Porting USB applications to the web. Part 2: gPhoto2
Learn how gPhoto2 was ported to WebAssembly to control external cameras over USB from a web app.
Learn how gPhoto2 was ported to WebAssembly to control external cameras over USB from a web app.
Learn how code that interacts with external devices can be ported to the web with WebAssembly and Fugu APIs.
Pick the appropriate API to communicate with a hardware device of your choice.
Web apps can now disable mouse acceleration when capturing pointer events.
Learn how to use the Gamepad API to push your web games to the next level.